fixed a small error i didn't realize where
if(world.programRunning) in game panel use to be
if(!world.programRunning) so it wouldnt actually do rounds, the tests passed but that actual gui part didn't so fixed that
if(world.programRunning) in game panel use to be
if(!world.programRunning) so it wouldnt actually do rounds, the tests passed but that actual gui part didn't so fixed that
mentioned in commit cb4fa5b5
merged